more than 150 real racing series with matching rule sets that change over time including 24h of Le Mans, F1-F3, Indy 500, Rally and Touring Car championships.ġ.) Amended Name file - more than 3000 real car model names from all eras added.Ģ.) Second set of AIs: Same companies, less starting money (some will go bankrupt) and the tendency to import designs for e.g. two starting money options for them: standard (values as shipped with stock game) and slow (with higher tendencies to import designs for some cash-strapped companies, lower starting monies for smaller companies, too). logos also available as player starting logos. 71 real marques and companies as AI competitors with real logos. 3000 additional car model names, most of them real ones. Future Updates will be posted in a separate mod, as I intend to rebalance and add some components, but do not want to force them on anyone. Patch 0.4.3: Fixed several AIs not showing up for slow AI playmode, a few wrong starting locations and overly generous cash allocations. And I'm constantly plaging around with naming conventions as I see you are as well.NEW 5: For additional features, you can migrate to Real AIs plus: At some point I may spin off my Marquees as well to reduce the workload. They are almost out of cash, so, oops.Īmd while I'm loving the game and am totally addicted, I find the development cycle with so many models and components to be a bit overwhelming. And my main brand (.) Ellipsis will do quality midsize and luxury cars and focus on our prestigious and experimental race cars and prototypes that built the brand in the mid teens and early 20s before I got out of racing to save money for the GD - an overly cautious decision as it turns out.Īt some poont in the late 1930s, I spun off a wholly owned subsidiary just to see how the mechanic fared. Sunracer- will handle my high performance, affordable sports cars. OG- will produce my pre-war economy car lines. REX- will take over all utility vehicle lines and focus on diesel engine technology and fleet solutions. I'm weighing different component strategies now, but probably the biggest shift has been setting up 3 marquees. It has been about three months and so far, I have a seeming monopoly on car sales in the US while everyone retools and reinvests in dealerships they must have closed down. Throughout the war, I managed to win nearly every vehicle contract in the US, pulling in about 300 million to put me back roughly to my pre-depression cash levels.Īfter the war, I am looking at the other manufacturers and wondering when they will start selling cars. I set lobbying to maybe 60-70 percent and began immediately developing diesel engines for my utility vehicle models. Early on, maybe 1920, I set the lobbying slider to a very low percent, and when the US entered the war, I elected to forego munitions and risk losing in the contract race. The depression never hurt us too badly, but I'm sure the furloughed factory workers felt differently. Some years, especially approaching WWII, I managed to eke out a profit, and when I felt safe, I bought back about 70% of my stock. Continued to develop parts and cars on a smaller scale/longer cycle throughout the depression, taking losses on many models to maintain market share while losing about 30 million a year most years. Raked in about 1.3 billion cash before the 1929 crash. Had maybe 8-10 different body styles in 3-4 year trim update cycles, with new generations every 10-12 years starting in the early teens. I managed to dominate the pickup truck and compact car market in the 20s US. Even if they won an unprecedented number of races, you would still think a little bit less of them as a racing/high performance brand than you do now.Īs Eric.b said, try making a Marque for your consumer style vehicles, and that should stop the bleeding. Then 10 years later, used their cash to enter Formula One, Ind圜ar, The Blancpain, and a bunch of regional races. Imagine if Lamborghini suddenly started selling cheap, low end SUVs, Sedans, Compacts, Vans and Station Wagons. Winning the Grand Prix could just not be quite enough to change an evolving company image if you're making consumer friendly products. Perhaps you were making a lot of sporty or performance cars, light weight high HP engines and sporty chassis and gearboxes prior to the war.Īnd now, while racing has become a new passion for your business, are you also focusing your R&D on cheaper economy cars, designing more of those components and cars than before?Īre your sporty components and cars getting long in the tooth, even though you have a fancy and winning new prototype that is awesome but will never sell? Image has to do with the vehicles and components you are developing and selling. I wonder what other models you are selling.
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